Asus vivobook F51OUA 15.6"
Full HD Nanoedge laptop
Intel core i5-825OU processor
8 GB DDR4 RAM
1 TB HDD
Linux Mint 19.2
I am working through the CGBoost series of videor tutorials on youtube.
“Blender 2.8 Beginner Tutorial - Part 8: Materials”
go to lookdev mode
add material to object, click Material Properties icon
click “new” to add new material, name it apple.
Shader: to change shade click “Surface BSDF”
adjust Base Color, roughness, metallic, transmission (and screen space refraction).
In Render settings> Screen Space Reflections (and Refractions)
Go back to Materials icon
ADD TEXTURE TO OBJECT
set transmission to 0, metallic to 0
at Base Color click small circle to the right, choose Image Texture
Open the dropdown to access the previously applied image to the apple. Click on “apple paint image”
This is where it went wrong. Minute 7:28 of the CGBoost video. Instead of the apple painted like an apple, my apple was purple meaning it had not been painted.
My question is, is there a way to save the file at this point, maybe by re-doing the paint process again,
or should I go back to a point before the painting, just after UV Unwrap, and start from there?