SPECS
Asus vivobook F51OUA 15.6"
Full HD Nanoedge laptop
Intel core i5-825OU processor
8 GB DDR4 RAM
1 TB HDD
USD-C
Linux Mint 19.2
F51OUA-AH51
Integrated Graphics
I am working through the CGBoost series of videor tutorials on youtube.
“Blender 2.8 Beginner Tutorial - Part 8: Materials”
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go to lookdev mode
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add material to object, click Material Properties icon
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click “new” to add new material, name it apple.
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Shader: to change shade click “Surface BSDF”
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adjust Base Color, roughness, metallic, transmission (and screen space refraction).
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In Render settings> Screen Space Reflections (and Refractions)
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Go back to Materials icon
ADD TEXTURE TO OBJECT
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set transmission to 0, metallic to 0
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at Base Color click small circle to the right, choose Image Texture
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Open the dropdown to access the previously applied image to the apple. Click on “apple paint image”
This is where it went wrong. Minute 7:28 of the CGBoost video. Instead of the apple painted like an apple, my apple was purple meaning it had not been painted.
My question is, is there a way to save the file at this point, maybe by re-doing the paint process again,
or should I go back to a point before the painting, just after UV Unwrap, and start from there?