I’m quite new to 3D modeling and animations but I’ve got the basic hang of it.
I have a scene where I have a paint bucket where I want some paint running down the sides of the bucket so I’ve played around with the fluid simulation. Although, I’m really struggling to get some results…
What I am after is to get the fluid to “stain”, to leave marks and behave as a slow running, thick, fluid. But I have no idea how to get the fluid to “stain”, and the fluid is more like a lumpy mass that really doesn’t look or act like paint…
So, anyone got any tips how to get the results I’m after?
Thanks a bunch!
What I’ve got: