Paint splash/splatter (fluid simulation) help

Hi I’m working on a short animation for school, and I’m using 3D studio max. There’s a scene in my movie where the character is in a jackson pollock painting and he jumps in and out of the ground (a plane) and each time he does that there’s a paint splash. So I was trying to figure out how to exactly do this, and after many tries I couldn’t get a decent result.

So maybe you guys could help me with this?
I already looked up some tutorials, but they are never exactly what I need.
I used a particle system to generate fluid particles, and I’m pretty happy with the result for a first try (Blender seems way faster&easier for fluids). But I don’t know how to turn it into a fluid, or how to bake it… Maybe I’m not doing it the right way.

here’s an example of what it should look like:
http://www.youtube.com/watch?v=jNxkV2T_jew&feature=related

It doesn’t have to be as complex as in the example though… Just the same feel, a thick viscous fluid splashing up and making a splatter on the ground.

So basically I need to know two things: how to achieve a paintlike splash, and can I export the simulation to 3DStudio Max (.OBJ, or whatever)?

(sorry for the long explanation)

Well, it won’t be as nice as real flow, thats for sure, but I think you should be able to. sadly, there is no way to make fluid particles into fluid, so instead you have to go to the physics option and set up a domain and a fluid object and a collision. This will definetly take more time than fluid particles, but you should be able to get what your looking for through that and dynamic paint.