Paintball hitting a target?

Any suggestins on faking a paint ball hitting a target ? I don’t need a 3D splatter (away from the surface) just a flat 2D splat that occurs in 3 of 4 frames. :expressionless:

You could use an animated texture that grows gradually.

Martin

could be ok… maybe rotate the sucker too? no?

how about strecthing? abit.