This is a project I started some times ago, one more long time “work in progress” that I decided to punctuate with an endpoint.
After making some cleaning in my now very old painting material, I remembered some very great inspirational moments before I switched to CG. I had the idea to place a painting desk in the middle of the loft.
Everything was modeled with Blender and rendered with Octane.
I mainly used the DL 4 mode for the HDR image, DL 3 mode for the sun one and as usual I mixed them to get a more natural result.
The cuda textures limit (64 rgb and 32 bw) was a big deal, I had to reuse the same textures as often as possible without having the feeling they appear all the way. I also had to manage the view to exclude not visible objects.
I usually use Marvelous Designer for the clothes, the carpet on the third image is made with it, the other one is made using Blender particles and Octanes instances.
I mainly used postpro to mix HDR and Sun light renderings and to fix some lighting and contrast.
Why not Cycles ? Well from time to time I play around with it and I must admit it’s great and greater at each new version, but I’m very confortable with Octane and it’s faster as long as I don’t need to use Blender specific features and animation. I wouldn’t make any quality comparison, each one has it’s pros and cons.
The rendering times varies from one image to the other but as I’m always rendering one image with HDR light in DL mode 4 which takes about 1h and and one with sun light in DL mode 3 which take about 20 min, the overall time for the rendering in 1920x1200 is about 1h20.
There are a lot of images, so here are some of them, you may find the complete set here : http://enricocerica.myline.be/index.php/category/38-painter-loft.