Project is painting a 3d image, and how?
The process of texture painting will be animations
of about 100 between 250 frames, alpha first, then nor…
Scene could be landscape for example.
Textures need to have simple mapping methods:
plane,cylinder and sphere.
Is anyone interested in doing the modelling for this?
i did a test and it worked out well, but it lacked alpha animation
so i do not want to post it, it was just a plane and nor was painted
during about 200frames.
Comments on idea?