I am currently struggeling with a topic that to me seems not to be very uncommon.
What I am asking myself is what is the typical workflow to texture a large object lets say a big tree.
I have handpainted a bark texture and generated the normal map for that in an other program.
So now i want to use that texture in Blender as a stamp and paint it onto the tree. But how can I get the acording normal map ive made fitting to the diffuse ? Is there a way to paint both simultanously? (i think something like that is possible with substance painter)
Or is my way to aproach this completely wrong ? What is the common workflow to do something like this ?
Thanks for any advices