So I was planning on modeling this in Maya and taking it to Zbrush but I’ve been looking for a reason to start working in Blender. So I figured that this would be a good project to get modeling under my belt. This is just the base mesh with subsurf mod applied to it. No digital sculpting. I’m wrapping up my capstone animation and that should be done within the next 1-2 months but when I get bored with character animation I go play in Blender. So this thread should get periodic updates for this model. C&C wanted and welcomed.
I wouldn’t say that, the project is a w.i.p… There is always room for crit. As far as the msucles go, when you look at the character in the movie all he is really, is skin and bones. They had portions of the actor which they painted out in post to achieve the visual affect. Should check out the site for the movie, some really cool things on it. MY main concren at this point is proportion, in the front ortho shot he seems a bit compressed on the vertical. So C & C is welcomed and just because I haven’t done my sculpting yet don’t feel that your opinion is wanted . . .
Well, the front shot is from the orthographic view so the distortion from a perspective shot isn’t there but thats the shot where I feel the “squash” the most, I suppose I’ll lengthen him a bit and have a looksie.