yep, its like kung-fu panda, but without the kung-fu. i followed a 3ds max tutorial, which proves blender has as much power. but, it was hard to translate from max to blender…
well, the model is done, now i need to texture and rig it.
what do youg guys think?
rather low-poly for a game, maybe. its around 2,000 polys…
not too bad…