Panda WIP

yep, its like kung-fu panda, but without the kung-fu. i followed a 3ds max tutorial, which proves blender has as much power. but, it was hard to translate from max to blender…

well, the model is done, now i need to texture and rig it.
what do youg guys think?
rather low-poly for a game, maybe. its around 2,000 polys…
not too bad…

texturing done:

arms seem a little long.
can we see a face shot?

yeah, i know.
but, i think its just the angle. and, sure:

i forgot to pack the data. :frowning:

why isn’t anyone commenting?

face shot made. and rigged.
but, the weight painting is working very well…
had to texture again, too…