Pandora Console & BlenderGE?

I was looking around for a ARM Platform like the BeagleBoard and found this at Isee interesting thing is that they have a demo of it playing IOQuake3 in OpenGL and they were using a program called DOGLESS to convert between OpenGL to OpenGL ES in Real-time!

I’m well out of my depth here but! could this not be a possibility for the BlenderPlayer rather than creating a functional version of Blender on the ARM platform. If only for running games? “as I imagine this would be the main attraction of a blender ARM port!”

Sound would still be a problem though?

@MCHammond, again, blender is fully functional on ARM.
See http://packages.debian.org/lenny/arm/blender/download

ARM architecture and OpenGL-ES are not directly related.
You could use OpenGL-ES on X86 or Normal OpenGL on ARM (as I did when testing)

Ignore ARM for a bit, and try get the blenderplayer building against…
http://sourceforge.net/projects/ogl-es (or some other OpenGL ES if you can find one)

As far as I can see there is no software OpenGL-ES 2.0 implementation that could be used for testing.

Not sure about DOGLESS, would need to check it out.

Have fun with it! Hope you get it asap. I didn’t want to say it’s bad or not a worthy gadget. It will certainly be a fun device. (But since developement started there have been several generations of mobile devices and chipsets brought to market.)

But… (sorry, german)

Well… I am still using my Psion 5mx :-P.

I don’t understand that one…

Actually a great deal of questions concerning the Pandora have already been aswered here: http://www.pandorawiki.org/FAQ

Especially the following paragraph might enlighten you:

Do you really expect it to compete with the PSP / DS / eeePC / etc?

No, we don’t. Pandora is very different than anything currently available. It is designed to serve a niche market of hobbyists and retro/indie gamers. We are aware that much of the general public will not need or appreciate Pandora’s feature set. It is more portable than a UMPC or eeePC, and it has far superior gaming controls. Pandora is much more powerful than a PSP or DS, and with it’s high resolution screen and qwerty keypad is more capable of general computing activities. These features come at the expense of a higher cost than commercial gaming handhelds and a steeper learning curve than traditional ultra mobile PCs. Not everybody will be willing to make the trade off and try something new.

source

I got my Pandora a few weeks ago! It is as awesome as I hoped it would be, even though it’s 1.5 years late :slight_smile:

Now a nice thing would be a working blenderplayer an the Pandora, it would make blender the no1 game development tool for the Pandora!!

Has anyone got some skill to port Blender GE to Pandora? I can develop games but I’m not a real coder actually… :frowning: would need some help, please.

Yes, somebody?

Now if someone would like to give it a try, it should be done by the time my Pandora arrives in around 3-5 months. :smiley:

Now a nice thing would be a working blenderplayer an the Pandora, it would make blender the no1 game development tool for the Pandora!!

And it would make the Pandora the no1 gaming handheld for the blender game engine. Forget about iPhone. Not open source enough…

If the Blender player were able to run on this device, would it then be easier, if at all possible to port it to the Android platform as well?

I could see the BGE challenging Unity in this area and it could be quite lucrative for developers.

Gamekit already runs on the iPhone. How about giving Erwin and snailrose a hand gaining a little traction for their project?

bump!

I’m so desperate, I’m trying to compile blender myself :stuck_out_tongue:

any help is highly appreciated: http://blenderartists.org/forum/showthread.php?t=193100
or
http://www.gp32x.com/board/index.php?/topic/55604-compile-blender-for-pandora%3B-need-help-pls/