I hope there will be bright colors, plants, ships, conquistadores, imagination, cartoon characters, New World, and a lot of fun, but it’s always hard to finish something. We’ll see !
I began with the modeling of a ship, the texturing is not that good but it will be small on the final image, the judges won’t see anything
[](http://lecareirehilarieux.blogspot.com/)
You’re right, the sails are far from perfect. I made some tests with SSS but didn’t use it.
I tried to use transparency too, but it wasn’t a good idea, it juste looked weird.
I’ll see what I can do with SSS again.
Thanks for your comment !
For the material of the sails, I finally used :
-Raytraced transparency, Alpha 0.8 and default settings
-SubsurfaceScatttering, Scale=0.1, Back&Front=1.1, Tex=0.55 R,G&B = 1
-Translucency with a value of 0.2
If it does interest anyone here
I’m quite happy with this material now, I’m currently working on the grass, the plants…
Do you now if we can have a particle system applied to particles of another system in Blender 2.50 ? That would be very useful. Or is there a trick or something ?
Good work so far! I had no idea the tribal man was going to be gigantic. Interesting twist.
One crit though, the foliage and plant life are all the same shade of green, get some variation in there!
I totally agree, but I don’t have time to improve it
Because of rendering problems(too many polys/particles and some memory problems), Blender crashed and I had to render it in 4parts : it took hours and I don’t want to do it again.
There are still lots of things that could be improved, mostly in the background, but…it’s finished now ! Thanks for your comments anyway, there will surely be another BWC next year…I’ll try to make something better:D