problem 1:
a) in blender 228
b) standard renderer, whatever pano settings
c) toon edges are affected with renderer’s ‘x’ setting - turns out like funny dotted lines
question - is there any way to overcome this?
problem 2:
same as above, in sequencer:
if I use scene with pano render output, plugins (like zblur, glow…) crash blender
any solutions?