pano rendering problems

problem 1:
a) in blender 228
b) standard renderer, whatever pano settings
c) toon edges are affected with renderer’s ‘x’ setting - turns out like funny dotted lines
question - is there any way to overcome this?

problem 2:
same as above, in sequencer:
if I use scene with pano render output, plugins (like zblur, glow…) crash blender

any solutions?

Hello!

Can you post a pic of what you’re getting? Might be that your edges are so narrow that you’re seeing non-antialiased lines that are too small to hold throughout their length.

Try increasing the width of the lines, or turn on Anti-Aliasing (OSA).

-Bischofftep