So, I want to export a widescreen panorama image as my render from Blender but I’m stuck.
TO be clear- I’m NOT wanting an equirectangular 360° image. I’m wanting a very wide image that covers nearly 360° left and right of the camera station, with minimal distortion. A real-world version would be the phone camera pic where you hold the phone steady and turn in a circle to capture a panorama image.
Thanks! That’s not really what I’m looking for though, since those tutorials are focused on a 360° panorama and have quite a bit of distortion. I’m trying to get a result with minimal lens distortion.
To expand on it- I’ve gotten a decent result with the equirectangular camera in Cycles. What I’m trying to avoid though, is the distortion on straight edges that recede away from the camera.
Here’s a test render. My vertical edges look great. It’s those horizontal edges that are distorted.
well… that’s what a equatorial image looks like.
It’s a spherical 360/180 image wrapped back into a 2:1 ratio.
Your ‘phone example’ just stitched multiple camera angles into a strip.
If you want something similar, render out multiple overlapping camera views, and stitch them together in PS or another app that can do this.