Historical reconstruction:
Roman Pantheon
All modeling in Blender
Rendering with UE5, Lumen & Nanite
Sound ON
See on youtube: https://youtu.be/ehlp-usthBw
Historical reconstruction:
Roman Pantheon
All modeling in Blender
Rendering with UE5, Lumen & Nanite
Sound ON
See on youtube: https://youtu.be/ehlp-usthBw
you should add fog on the unreal engine scene. The sharpness of the objects far away break the realism a bit… but amazing work.
Thanks, yes I think you’re right. There is some fog there but I could increase it. I will do a part 2 with all the suggestions I get.
Really nicely done. Will you be doing the exterior as well?
Thanks. Somehow it didn’t look right when I added it. Maybe I made it too blue?
Some of the exterior is complete. See my gallery for some renders straight out of blender.
yeah mabe was that, look for reference pics, or change the color of the fog to grey or less saturated… the air needs a little bit of dust!
I featured you on BlenderNation, have a great weekend!
Thank you so much!