Pantheon modelling

Historical reconstruction:

Roman Pantheon

All modeling in Blender
Rendering with UE5, Lumen & Nanite
Sound ON

See on youtube: https://youtu.be/ehlp-usthBw

13 Likes

you should add fog on the unreal engine scene. The sharpness of the objects far away break the realism a bit… but amazing work.

Thanks, yes I think you’re right. There is some fog there but I could increase it. I will do a part 2 with all the suggestions I get.

Really nicely done. Will you be doing the exterior as well?

Thanks. Somehow it didn’t look right when I added it. Maybe I made it too blue?

Some of the exterior is complete. See my gallery for some renders straight out of blender.

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yeah mabe was that, look for reference pics, or change the color of the fog to grey or less saturated… the air needs a little bit of dust!

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I featured you on BlenderNation, have a great weekend!

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Thank you so much!