jsplifer commented to me that I should add a cardboard texture to
my Running man…so I have…and basse helped me out to scan some
pretty nice high-res textures from real cardboards, and here is what
I have started with for so long:
I have used Blenders Unified Renderer, it makes the color
of the renderings much more colorcul and the whole rendering
has much higher quality, and I also added a Specular texture
for the Tape on the cardboard surface, it got really great !!
first, a rendering with Unified Render active:
second, a Specularmap texture added to the texture layers:
and last here is a testvideo for looking how the Specular map looks like:
thanks friend :), as I said, check above link, that is the walkcycle, or more correct, run cycle…but yes, the character will have multiple different animation cycles…when I get my hands on the free Publisher 2.25 with NLA in a few weeks.
I think also that Owen Demers book “[digital] - Texturing & Painting” has helped me a bit to think about textures, but I would also thanks HerrNoko for giving me the idea about the Tape-textures, and now that I know who to use textures, there will be better stuff from me in the future, as I have felt that the Texturing is a lack of my skills in the 3D area, but hopefully not anymore…
thanks again for your attention, and I will work with this guy as soon as I feel I can continue…