AFAIK lights has been a problem with papervision3d, I dont know if there’s real light source , but sandy3d and away3d have it, So I bet there actually is something similard in papervision3d.
So I take the lighting back! but do bake your textures with AO within blender to get decent soft shadowing on your textures, cuz’ render without lightsource should go way faster in pv3d.
the COLLADA file format (.dae files) support exporting animations, and it is fairly easy to play an animation. There’s a method called animate or play. Im gonna try and make a tutorial for this, for now on, just animate your stuf in blender , export collada with SAMPLE ANIMATION.
and try it in the “collada air viewer”,when calling in flash the method to play a collada animation there’s no end or so, you have to make the logic to break inbetween animationsets etc, …
it should be good to get a common practice going on here in the forums, to help both developers and 3d artist work seamless inbetween eachothers which as little as possible faulty exports.
I know >_< we gotten so many strange file formats to implement in sites w/ pv3d.