A project to emulate paper craft virtually in 3D.
I wanted the train to run naturally. In spite of animating the whole train, I went through some physics simulation test on train to run on tracks. It worked well.
Rendered through Cycles Engine.
So beautiful, It reminds me of when I was a child, drawing and building models and paper worlds. I think that’s one of the reasons I later got into 3D.
Superb! An intensely detailed and imaginative world – and that “paper texture” is truly amazing. Based on the highly-industrial setting, I sort of expected the skylift cars to be instead some kind of arial tramway. Your cinematography and good use of “focus pulls” worked out great. Really well done.
Thank you very much for observing the details and appreciating my work. I tried many methods and techniques for paper texture and did a lot of searching on youtube as well. Finally I found a tutorial for paper texture on a channel called @BlendMaster.
This is really beautiful work, smooth and well lit to show off that paper texture. It really does look like paper models that came to life in some alternate universe.
In 3D, it’s the little details that separate the men from the boys… And your piece has little details in the right places my friend! Like trains canting, correct scaling for every last item, proper rail heights, things like that. You clearly did your homework, used reference images, and everything was very well thought out. Bravo Viral! Excellent work!