Is there any way to do parallax mapping for fur? It is mentioned on the blender website it says under the list of features:
“Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping”
Parrelax mapping came in the days where you had to know python to code your own GLSL shaders. I think I recall seeing a commit saying that should still be possible in GLSL mode. But the advantage of GLSL mode is that artists can make cool shading effects too.