Parallax Map Fur

Is there any way to do parallax mapping for fur? It is mentioned on the blender website it says under the list of features:

Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping

Here’s the link: http://www.blender.org/features-gallery/features/

Thanks for any help. :slight_smile:

Parrelax mapping came in the days where you had to know python to code your own GLSL shaders. I think I recall seeing a commit saying that should still be possible in GLSL mode. But the advantage of GLSL mode is that artists can make cool shading effects too.

Ok, now I know that it could be done, I think. :confused: But how can I do it?

http://graphics.cs.brown.edu/games/SteepParallax/index.html

Goes into extensive detail about fur using parralax shaders.

Scroll down midway to see some images of what this creates. (Right before the section of code)

It looks like they use a modified bump map. Can anyone tell me how to add a bump map or normal map or parallax map to an object for use in the BGE?