parallax mapping with silhouette clipping shader node


thanks, yes it’s intentional, if you want objects not disappear at certain angles, disconnect the silhouette clipping node or change the value input to 2 and -2. This node transform the UV information (parallax uv output) to pure black and white, it’s just a parallax alpha map.
Silhouette clipping work very well on plane object but not on other objects.I prepare a demo file with another type of texture.