Parametric 3D Constructs for Architectural Design : Geometry Nodes vs Sverchok vs Sorcar

I wanted to use sverchok and sorcar (and animated nodes) since i discovered it but almost never had time for it ( :unamused: excuses excuses…) and i do not clearly remember which one was object based and which geometry based ( or something like this… has to do with the workflow / mindset)

But maybe this little discussionis usefull:

especially the last one:

Also we might need “send from SVerchok into Sorcar” maybe :slight_smile:

Done!

And (of course) this BA threads of the original authors (AFAIK):

So as i (not very clearly) said above: it’s about the workflow… and different approaches…

Someone could do this also completly in python and using the blender-api… and sometimes a code-node would be helpfull… oh wait i think one of them has such thing…

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