Hi, this is the result of a Parametric Furniture Generator i made with Geometry Nodes. It basically turns any mesh into panels.
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Can you share your process?
Sure, i took a line to instance board shaped cubes along a certain distance, and used that to boolean the incoming mesh (any thing). Then i deleted based on face orientation to get just the parallel faces, and then extruded. Cheers!
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Ah that makes sense! Really interesting, I cant wait until I start diving into geo-nodes on my blender journey.