I applied a 360 map to my world. Set it to “sphere” and “real”, and everything works exactly the way I want, until I notice that the horizon is cut. Is there a way to stretch the horizon below the scene as a “sphere” map so that the horizon isn’t noticeable cut off?
The Top Left image is the problem rendered. The gray is the plane, the Black is the world color, and the image is of course the sky texture. No matter how I move the plane, the sky texture is still cut off.
The Bottom image is from the UI showing how far the camera is from the plane. (side view)
The other to images are just revealing the settings used.
Does anyone know how to solve this problem? Remember it is a Spherical Map (half sphere) I just need to move the horizon, if possible.