I switched to blender some time ago and I really love it, but the parenting just doesn’t work the way it usually does in all the other programs I use.
So, I have a parant, say a null, and a lot of children to it. I want to put a modifier on the null to modify all the children.
As you know, that won’t work in blender. I read that a few times here, that people find that strange, compared to the behavior in other programs.
So my idea would be a new modifier. you could put that one on the null as first in the stack and that modifier simply defines, that the null is one object assembled of all the children, as if you would join all the children to a new single object.
that modifier could be called “join modifier”. it would make life so much easier for us. I could then insert e.g. a boolean after that and cut out all the children I put under that null, with just 2 modifiers.
any opinions here? maybe I missed something and there is already a simple solution for that?
thanks for your interest.