Parent-child compound shape not working.


I have this scene where I parent one object to another and then set the settings so the compound shape is used for collision. The problem is, the child object has no collision, only the parent. Can anyone tell me what I’m doing wrong?

Here’s the blend file:

Edit: forgot to mention, I’m using Blender 2.49b

Another Edit: It seems the compound works only if the child Object type is set to “sensor”. Is this normal/expected behaviour?

I’ve read somewhere that triangle mesh was best for static objects like scenery. Not sure if this is true or an old wive’s tale.

Just tried your .blend and it works fine with bounds set to “box” or “convex hull”. “Box” is faster for the physics engine so is advised.

Hey, thanks for your help :slight_smile: Convex hull works well enough for my needs.