So I have a monster with tentacles. The monster is standard rig (arms, legs, head etc) but it has tentacles. I parented the tentacles to curves because its easier than bones, then used hook modifiers on the curve and parented them to bones.
Now…when I parent the curve to the main rig its fine until I move the rig then the curve goes whacky. Say I move the rig forward, the curve origin points move way further forward.
Is there anyway around this?