Hi, I’m trying to attach some bones to a bendy bone rig and want them to follow the curve of the bone.
I saw a post here: Bendy bones with extra bones - #7 by Hadriscus
Which seems like an awesome solution. However, when I add the copy transform to the follow bone, the child bones follow it exactly. Which makes sense, but curious how do you kept the offset?
I know you can tab into edit mode and move it around, but it’s kind of a back and forth guessing game to get it in the exact position. Just curious if there is a simpler solution?
Here is the blend file: https://drive.google.com/file/d/19EUNdxo83S3Om3f5cgK0YgovY_NDBSH4/view?usp=sharing