In a previous post i asked how to parent to a bone during runtime. The solution i came up with was to parent objects (= BoneObjects) to each bone and then parent my object (= ParentObject) to the BoneObjects - the ParentObject would be parented to the bone.
But i cant get it to work:
The ParentObject thats parented to a BoneObject flies up and down where it shouldnt be. (Problem happens both if the Armature plays an action and if it doesnt play an action but moves)
If i parent the ParentObject directly to the Bone before starting the game, it works fine, but i need to parent during runtime…
(btw that thing in the top left corner is an arm)