Hey, not sure if this is the correct section for this, but none other seem to match better.
In my rig I parent two daggers (meshes) to the hand bones and the eyes are parented to some eye bones. This allows the daggers and eyes to be moved with the armature. When I export to FBX, and then import, however, I am left with this:
The objects are no longer parented to the bones and are now giant. I am assuming this is because FBX doesn’t support parent to bone but I cannot find any documentation to prove that. I have included my blend file in case I missed any important information necessary Blend File (pasteall).