i have an armor piece that i wish to bind to bone say on the arm or leg.
when i ctrl-p and choose bone, it follows the bone but also stretches like muscle.
can i avoid this?
when i choose parent - object it doesn’t move as it only follows on object level ie. the rig
is there a way to simply parent to bone without deform?
the bone doesn’t show up with “child of …” modifier.
thank you for your time,