parent to bone??


i remember in blender 2.37, there used to be an armature constraint called parent to bone,

it was great for rigging mechs and other non-deformative meshes.

however, it seems that its gone in 2.42,

can someone tell me if they know if it was moved to another location, removed, or renamed. or how i can use the new method (not sure what that means) to rig my mech

all the parts are seperate rigid shapes, so thats y parent to bone was so great.

any comments are welcomed as usually:)


nvm, found it by accident, you no longer use the menu, you parent the object to the bone while in pose mode.

sry, but maybe this will help new-blenders:)