i remember in blender 2.37, there used to be an armature constraint called parent to bone,
it was great for rigging mechs and other non-deformative meshes.
however, it seems that its gone in 2.42,
can someone tell me if they know if it was moved to another location, removed, or renamed. or how i can use the new method (not sure what that means) to rig my mech
all the parts are seperate rigid shapes, so thats y parent to bone was so great.
any comments are welcomed as usually:)