Hi, got a problem when parenting vertex and then apply skin modifier.
As you can see in the blend file, i have a rope (multiple vertex) and an empty, vertex parenting with 3 vertex on the rope.
Everything is ok and the animation work as it should.
The problem is when i enable skin modifier that make the empty change position, and i don’t know why.
you can start the animation and try to enable/disable skin modfier to see different results.
What i’m trying to achieve is to have the empy remain in position onto the rope with the skin modifier.