I have parented a mesh multiply times - i.e. a robot’s finger bone parented to the hand bone parented to the wrist bone etc. (see my robot hand thread)
I started to animate this through means of positioning the object’s center cursor and rotating the joints, but when i do the meshes deform and look ‘stretched’ its really starting to tick me off and i really dont want to start over. is there any way of fixing this?