Parenting and flipped normals.(SOLVED)

Hi everyone, please could s
someone help me solve this problem out?

http://www.youtube.com/watch?v=cO9rDtg-TAk

When I attempt to make paerents 2 objects together, the second one (child) change its normals, but only when playing,… in 3d window, all seems to be OK.

Thanks.
SORRY FOR MY ENGLISH !!!:eyebrowlift2:

PS:CTRL+A helped a lot, thanks

Can you send the .blend that you are having this problem, I can think in some things but Im not shure, check if the ztransp on the materil is on and turn it off, try to press ctrl+n on the child object when on edit mode, press W on the child object and choose flip normals, on edit mode try to select all faces and press w and remove dobles, try to apply all the modifiers of your child object.
Try this if nothing work out, try then to send the .blend.

funny way to film the screen by hand ;).

I guess your parent is mirrored or has negative scale somehow.
Try to apply scale and rotation with <ctrl><a>

I hope it helps

I tryed “Flip Normals” , “Recalculate normals Inside/outside” thousand times, so nothing helps, Ill try ctrl+a, tomorrow Ill send .blend.
Thanks

PS:It isnt problem with child but parent, coz it is happeniong with any object.

That is what I wrote. Check the parent

select the parent
<N>
check the Scales
If one has -1 the object was mirrored

<ctrl><a> scale to objData -> all scales get 1

Edit:
make sure the normals of the parent point into the right direction!