Hi, I’ve been searching, and trying, and “thinking” I’m being creative with this, but unable to make it work. Maybe it doesn’t. Or can’t. Perhaps a workaround? Forgive noobosity please!
Scenario: Object with hair particles, to be used as source of render object for boid system. I want to attach objects to it, in this case comprised of nurb path or a curve, beveled, and I do NOT want the hair to be on these. (otherwise I’d model these tails as separate and join them) especially since I want to make different motion on the tails.
Parenting works fine as long as I move the object itself. But if I play the boid system (the boid system is pointing to a collection, wherein this parent object and its offspring are held, along with other objects)the tails are removed from the object, and operate as independent objects within the boid collection.
I might be “doing it wrong” … thanks for any corrective action.