I’m a noob to rigging. I found a great resource to learn how to use IK constraints and pole targets here:
My question is: How do I rig so that the feet, hands and pole targets move with the master bone in pose mode?
Also, Why is l_foot shrinking?
see attached blend fileCharacter Step 8 Armature vertex groups assigned arms and legs.blend (1.33 MB)
I’m not finished with the vertex groups yet.
Thanks for the help!