I have my character with a run cycle and everything, and now i want her to hold something. i want it to look like she’s holding it, sowhen she moves her hand it moves with it. My character uses armatures, so i figure i can just parent it to the hand bone. it looks fine in the blender window and works, but when i go into the gameengine the object moves in front of the character and stays there. It moves, but like i would have parented it to the empty.
Can you not parent stuff to bones in the gameengine?