Parenting to other bones

I want to parent ot another bone (look at image) when my object that is rigged bends when turning the parent pobject sticks out because it is parented to the main bone but if i can parent to the bone (circled in red) problem solved



I don’t really understand your problem/question. You can change the parent of a bone by selecting it, then shift selecting the bone you want to parent to and pressing CTRL+P.

Thanks, i did not know you can select bones separately. That worked.