I added armateru to my character then parented it to the rig by using ctrl+P and selecting “With automatic Weights” but my character is not workin and I get this error message that I don’t understand. On all tutorial I have watched this method seems to work just fine except when I do it. My character is created using Makehuman and then I have sculpted it little bit more to make it unique.
Unparent mesh from armature, select armature and your mesh, press alt+s to reset scale, then parent mesh again but without automatic weights, choose object or armature. If needed add armature modifier manually and choose your armature in modifier drop down menu.
yes I have checked the double vertices and there hasn’t been none. I don’t think the object size matter, but it is 0.895422 which is normal size when exporting from makehuman that is rooughly about 1,75 meters
I pasted the error message since I think it says there what is the problem so there should be no quessing here. I don’t understand it my self, but I know I have solid mesh here, but still the blender fails hard.
I dont think that is the problem since on the tutrial videos peoples meshes arent that big they are about the zise I have so blender propably have some internal bug on this new version if that is the case
Not sure if it’s bug or expected behaivor, but this happened to me in any version of blender, even in pre-2.8. Thos it’s so easy to bypass it by scaling up, and then scaling back again. But if you don’t want good luck to find another solution.
Problem is in your mesh, some vertices are too close to eachother so blender can’t find solution to assign weights, or something. Try to merge vertices by distance increase a bit distance in operator and try parent again.