Parrallax Occlusion Ever?

are there any plans to add support to Parrallax Occlusion in blender Evee? Not just with nodes but a full on code so it runs smoothly and also have the same functionality as unity or unreal with POM+PDO+SHADOWS. I’ve seen it in the wip for 5+ years and now that evee next has come out it doesn’t seem far fetched.

I think that they need to sort out a lot of more basic things before adding new ones like parallax in Eeevee next.

Do not loose hope but for the moment I doubt it is a priority.

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