I really have no idea where in my model the problem lies (rigging, texture, meshing, etc.) so I’ll just post it here under modelling.
Here’s an image of the problem I’m having. Apparently the hands of my dragon do not wish to be attached lol. I normal model view (solid & mesh) the hands do what I want, but when I rendered it they remained stationary on the ground, and when I view the model in texture mode they appear black while the rest is white. So confused.
Edit: Apparently I accidentally chopped off part of the feet in the screenshot lol, but you can still see them at the bottom of the image.