Part of mesh not editing in Sculpt Mode

Hi! So I’ve been working on a mesh for quite a while today, mostly in sculpt mode. I rendered it to see how the material was looking, and now part of the mesh isn’t editing at all in sculpt mode. I’m pretty new to Blender still, so I may have done something by accident without realizing. Some things I feel worth noting:

-I did crop the camera to render only a piece of the mesh right before I rendered it, and I did notice that that is the part (give or take) that isn’t sculpting. Since I am still a bit new to Blender, I couldn’t remember the exact hot key to crop the camera, so I tried shift+b, ctrl+b, and alt+b I believe… Maybe I made it lock the mesh with one of those?
-I believe I rendered it in sculpt mode.
-Edit mode works fine on all of the mesh, it’s just sculpt mode that isn’t working.
-Rest of the mesh sculpts perfectly fine.
-(Probably would have nothing to do with it anyway, but…) Everything is deselected in edit mode.
-No collisions or restraints I have on the mesh at the moment.
-Closed the program fully to see if that helped, nothing.

I will post a picture to show exactly what it’s doing. Of course the picture is over-exaggerating the sculpt, but it gets the point across.

Anyone know what I did to make it do this and how to fix it?


You haven’t provided an example .blend and even the screenshot is unclear because the interface elements are small and blurry. With that, no one will be able to know what you have done or what causes the problem, only guess at the most.

Not sure what the images are showing. It just looks as though you have a second object under the sculpted object.
Check face normals are all facing outwards (normals display in properties panel)
Clear any masking that you make have applied