This is my first major attempt at a project in blender. I somehow got to 141,000 vertices, and am using nearly all 20 layers :S I blame starting with a ‘low poly’ column model of about 700 vertices and repeating it about 80 times Oh, and the 16 point roof tiles of which there are 2000 (damned array modifier, still it is a godsend).
regardless of my inefficiencies in modelling, it’s my first attempt at a model that isn’t supposed to be extremely low poly. Therefore I’ve tried to model nearly everything, so the floor and roof is all individual blocks. The exception is the internal wall and ceiling, which is just 1 big block that I’ll fix with textures.
It’s supposed to be pre-destruction, and I decided putting the statues on (for example Elgin’s marbles and the metopes between triglyphs) would just be far too much work. Still, I think it’s good enough without for now.
This is just the modelling, I’ll do textures and backgrounds later. Also my first experiments with lighting (for the sake of some WIP renders), tell me how you feel about it.
So my next step is texturing all these faces. I do not want to unwrap anything (since that would take forever), what is the easiest way to do it?
BTW: there is a brick hovering in some of the renders, I think it is one I hid early on (so I could duplicate the source if I mucked up somewhere) - how can I reveal and exterminate it?