you can only turn on IPO animation by using an actuator.
but not particle and vertex deformation?
the game engine doesn’t support particles
nor procedural textures
nor halo materials
nor new shaders (toon, cooktorr…)
nor multiple textures
nor hemi lamps
nor vertex keys
nor relative vertex keys
nor dupliframes
nor paths
nor nurbs
nor subdivision surfaces (well, not ketsji)
there is probably more, direct answer: it isn’t possible
nor hemi lamps
correct me if i’m wrong but hemi lamps do work
but they don’t act like hemi lamps
(I can’t test it right now, maybe after I rebuild my kernel?)
notices that static blender works
yeah, a hemi lamp acts as a regular lamp in the game engine.
Ok,
And, is there a way to export particle position and rotation data to a
spread sheet?
particles don’t rotate
and no
you can always look at my particle script I made… simple search the forum here