How do I get particles to appear in raytracing? For example, if the particles pass behind a glass object, they will not appear, while the scenery behind the particles can still be seen. It’s like the particles can’t be detected by raytracing… does anyone have a solution?
Please be more specific. Do you mean dupliverted particles or halo paricles?
Asuming you mean halo particles, the answer is that halos are inserted at render time in a seperate pass, and since they are not actual objects, they aren’t detected by raytracing. So, there is no solution.
Dupliverted particles work just fine w/ raytraced objects, and they even work in YAFRay.
d_m
If dupliverted particles means particles emitted from an object’s vertexes, then that is what I’m talking about. They just don’t appear in the render (yes, I do have raytracing turned on)
Dupliverted particles means using objects in place of the particles (as in NOT using halos).
Halos won’t show in raytracing.
Martin
I think you are misunderstanding me.
Halo Particles- The default particles. The material color influences a blob that can be changed using the Halo option. Each halo coresponds to one particle. It’s what is used for making fire, smoke, fireworks, fur, grass, etc…
Dupliverted Particles- You make the emittor the parent of an object, and switch on the dupliverts option in the animation settings panel. This causes a copy of the object that is the child of the emittor to replace the standard “halo particle”.
d_m
Is there any plan to implement halos with raytracing?
This would be VERY VERY useful.
Does this mean you could make something like a model of…errr…an eyeball for example, then when you make it the child of the emitter, the emitter will then spit out eyeballs?
yes