i like the 3rd one, its almost like some creature moving around, awesome!
how did u do that???
paths and IPOs I think
basically he made a path, then he made a nurbs surface which he contrained to the path.
Then he simple tells the IPO editor at what speed he wants the Nurbs surface to follow said path. And from there he ultimatey converted the surface to mesh.
Am I off base here? =)
I’d definitely be interested in your process for the third one - the branching is nice… care to explain?