I’m amazed that no one mentioned Particle-based Viscoelastic Fluid Simulation yet (I’m looking at you CD). In any case, it looks like it is going in the right direction. Seems like it is a bit of overlap with Farstharry’s project, but none the less, props to the developer.
I’m amazed that no one mentioned Particle-based Viscoelastic Fluid Simulation
I am amazed any one can pronounce it! Say it three times fast!
Actually if you remove the “c” it will read Visoelastic and in Greek will mean Boobs Flexibility, since elastic is a greek word.
Not very far from the real thing
Anyway, I think its an extremely interesting addition to Blender. One more thing added to 2.5 and it will probably explode.
So this isn’t the same project Farsthary’s been working on, could his particle based simulation be combined with this somehow?
Oh that is just fantastic, check out the video Blender Fan has at his website, that is so realistic it makes me drool particles!
I saw it a few days ago…it seems to be a bit further along than farsthary’s if you watch the video’s.
well that is hard to judge when farsthary can not upload videos…
Really exciting stuff happening all around
I think that farsthary is working on particles behaving more like water, where this is for thicker fluid dynamics. Could be cool if the two developers could learn and share from each other, but really sad that farstharys online connection is so limited…
Anyway, I think its an extremely interesting addition to Blender. One more thing added to 2.5 and it will probably explode.
in a sense they are, jahka(I hope that is correct spelling)has been looking through both of their code from what I read on both sites…and yes, I am aware of farsthary’s internet limitations.
Could Blender soon have three fluid dynamics engines?!
I wouldn’t see it as three seperate engines, it integrates with the particle system after all (which is really great btw), as does Farsthary’s approach. But this nicely complements the fluid simulator, which struggles with viscous fluids. Looks really usefull for production. Once this methods are polished and can interact this will open a whole lot of possibilities.
Hi guys
Originally we where working on two separate projects but that was a road that lead to confusion so i decided to join Stephen in the particle based viscoelastic fluid simulation, that is also an SPH method but more stable
There's high hopes for this be included in oficial released once done, thanks to Jahka
Cheers Farsthary
farsthary that’s great news about collaboration
btw can be smoke simulations be done similiar to particle based fluid simulations?
Originally we where working on two separate projects but that was a road that lead to confusion so i decided to join Stephen in the particle based viscoelastic fluid simulation, that is also an SPH method but more stable
There's high hopes for this be included in oficial released once done, thanks to Jahka
This exciting stuff!
Will we be able to add mesh to the sims like Realflow or is there a plan for a blobby fluid type particle shader?
That’s good to hear, as having a single implementation that can do pretty much everything related to SPH is better than say. 100 each with different limitations.
I know we don’t have 100 SPH related efforts, but 1 really good implementation by 2 people is better than 2 people each working on their own implementation.
Yay!!! and big THANK YOU to you Farsthary for dropping by and giving us a tidbit of insight.
Great to see interest in this project
/Nathan
Excellent news, good job!
They’re pretty cool farsthary!
I thought the instance object example was particlularly interesting. So when might we see this in a build on graphicall?:eyebrowlift: