Hey all. Long time since I’ve been here and sce I’ve used Blender so I decided to get back into the thick of things by messing around with myfavorite part of Blender, the particles. Even after seeing that reactor particles hadn’t been implemented in 2.57 (:rolleyes:), I decided to go on anyways.
So, long and short of it, I like using the particles to make lasers, and the whole “be able to make your own explody stuff” is what drew me to blender originally. Now, particles are great for this, but the problem is creating a sortof burst effect with the particles, using the same particle system.
I’ve manged to get results like this, but it involved using multiple particle systems on the same emmiter. For instance, burst one would be five or six shots, and occur between frames 25 and 32. Burst two would be ten shots, and be on frames 145 to 160. Each individual burst would be a seperate particle system, but tied to the same emmiter. So you’d end up with something like this:
(GUN)=== --------- -----
particles from sys. 1 particles from sys. 2
direction of lasers —>
Setting something like this up with only one particle system I think, would save a fair amount of time, and if anything, reduce the amount of particle systems that need to be managed.
If anyone has some insight into this, please don’t hesitate to answer. In the meantime, I’ve got some other ideas to mess around with that I have and will probably need more help with, so expect more!