I know this concept’s old, and has been covered in Blenderguru as well as CgCookie (maybe), but after leaving ‘The Magnificent’e City’ thread, I decided to make my own city for the movie. Most of the shots take place at night, so it made sense to overly use night textures, and the particle system that works so darn good with objects.
What you’re seeing is basically textured buildings with Normal Maps, and Diffuse Maps. I found that by tweaking Diffuse maps a little, you could basically create Emit maps, defining where light will come through in the mesh.
After a day, here’s where I am. I’ve basically attached nodegroups to every section of the building that needs to be textured individually, thus some parts are still pink (roof, bottom section of each building). I have still to do the minor details. In the center, stands the Petronas Towers, with all texture maps applied, DNBSO, exception of Emit maps.
Here are the renders/screenshots. I’ll post my progress on this thread.