i’m new to blender, after using 3dsmax for several years and then doing absolutely no 3d stuff for some more years.
Currently i’m trying to create a volumetric/particle galaxy. I’m at the very beginning, experimenting with volumetric nebula. Being satisfied with what i’ve got so far, i wanted to add some stars. For this i wanted to use a particle system.
Since i knew that particle density could be controlled by a texture, i was sure it could also be controlled by the volumetrics i used, but after days of trying things, i’m not so sure anymore. Google didn’t help either.
Does this work at all? And if so, how?
Here’s what i got so far, i want the particles to appear only where the volumetric nebula is. (Its a simple subdivided cube with a volumetric shader, if that helps).
Any help would be appreciated!