Particle Distribution Question

I need to create a road like space in my particles. How can this be done using an .jpg as a distribution map. Can I use a vertex map for this or can I use an image like a .jpg to distribute the as a vertex map?

pg

http://img199.imageshack.us/img199/1480/particles.jpg

Texture can only influence particles as Force Fields in 2.5.

In 2.49, you can set texture influence through Part button in Map Input of Material when the mesh is a particle emitter.
http://wiki.blender.org/index.php/Doc:Manual/Physics/Particles/Controlling_Emission,_Interaction_and_Time#Textures_controlling_particle_attributes

Thanks zeauro. So it can be done in 2.49 but I am using 2.5. Is there another way? Not sure what you mean by “Texture can only influence particles as force fields in 2.5” Does this mean I can use an.jpg image in the Force Field space. Please explain. :slight_smile:

If there is another way to do this I’d really like to know. I want to control where my particles appear.

pg

When you want to influence particle trajectories, you can use a Force Field to create wind, for example.

http://wiki.blender.org/index.php/Doc:Manual/Physics/Force_Fields#Texture_field

It will be difficult to obtain a correct result with that.

In 2.5, it is simpler to use a mesh.
Add collision for the mesh and activate Kill Particles option.
It will kill Newtonian Particles.

But maybe you don’t need to animate Particles and Dupliverts with a noisy grid can do the job.